Aikami is a rough work in progress — expect rough edges and frequent changes.
Every NPC
remembers what
you did.
Aikami is an AI-driven RPG engine with a real D&D Game Master — no pre-written scripts. Steal from a merchant and they remember. Run your own copy on your own hardware, bring your own API keys, and never pay a subscription.
NPCs that remember.
Steal from a merchant and they remember. Save a village and word spreads. Every NPC keeps short-term memory for the moment, and long-term memory that persists across sessions — so the world reacts to what you actually did, not a script.
What's happening right now — the conversation, the fight, the deal in progress.
What the world knows about you — your deeds, your debts, your reputation. It survives across sessions.
Click any node to inspect the agent's current state.
Choices that actually change the story.
Dialogue and quests aren't pre-written — the AI builds them as you play, and every choice branches the tale. Two players who start in the same village can end up in completely different worlds.
Factions that talk to each other.
Help one group and their rivals will know. Factions are generated per playthrough, with their own beliefs, alliances, and grudges — and your reputation follows you between them.
A real D&D Game Master, not a chatbot with a dice emoji.
Every NPC in Aikami carries a real D&D character sheet — ability scores, skills, and HP that the AI Game Master actually uses. An NPC with high Wisdom will see through your bluffs. One with low Charisma stumbles over their words. When you try to persuade a guard, the AI GM weighs your Charisma against their Wisdom, their mood, their faction, and what they remember about you — then calls for the roll.
The AI GM orchestrates everything.You describe what your character does — no skill menus, no scripted combos. The Game Master decides if it's feasible, which check to roll, when a battle starts, and how the world answers back.
Every NPC arrives fully built.
These are real examples of what Aikami's NPC pipeline outputs — ability scores, skills, a lorebook entry, and opening dialogue, all generated together from a single archetype. Pick one to inspect the character sheet the Game Master actually rolls against.
In the game, you don't pick from a list — the engine generates these from your world's context as you play.Try it for real →
Select an example above to view its character sheet.
Saved examples, served as static data — this page runs no AI. In the engine, every field here is generated at play time by whichever model you've configured, local or BYOK.
The world reacts. In more ways than you'd expect.
Memory and the AI Game Master are the core loop — but the systems around them are what make Aikami feel alive rather than scripted. A sample of what's running under the hood.
Gear that redraws your character
Equip a weapon or a piece of armor and the LPC sprite updates layer-by-layer, live, on the spot — no reload, no swapping to a menu screen.
Expressions that read the scene
Portraits swap automatically based on what's happening in the AI's narration, with a keyword fallback so a threatened NPC still looks the part.
A soundtrack that follows the story
The Music DJ agent reads location, weather, combat state, and mood from each response and crossfades to a matching track — no manual playlist.
Scene art on demand
Situational illustrations generated by your configured image provider — ComfyUI locally by default, or DALL·E, Stability AI, NovelAI, and more via BYOK.
A world generated, not scripted
NPCs, locations, and party arcs are seeded procedurally at campaign start, so no two playthroughs open in the same place with the same people.
Real inventory and vendors
Loot, trade, and equip gear that actually changes how your character looks and fights — the paperdoll above is what you carry, not a cosmetic.
Worlds are data. Share them like mods.
Every world in Aikami — maps, tilesets, sprites, props, NPCs, items, dialogue, quests, encounters, factions — is defined in a structured content pack, not hardcoded into the engine. Packs can be generated by AI or written and edited by hand, and they're plain files: copy one, change a line, and the whole world shifts.
The pack that ships with Aikami,Emberwatch: The Fading Ward, is a full village built from a single manifest file — an inn, a merchant, a persuasion-or-combat encounter, a faction system, and a branching quest, all described in one document. Here's a look at what's already in the wild:
Emberwatch: The Fading Ward
The ward protecting Emberwatch is fading. Elder Thalia needs the Ward Wand to renew it — but the wand rests in the hands of a rogue at the inn. Persuade or fight to get it back.
Whispering Caves
Deep beneath the foothills, an ancient network of caves hums with crystalline energy. A reclusive hermit warns of stirring shadows, and a forgotten altar holds the key to the caves' whispered secrets.
Your Pack Here
Coming soonA village of your own — or an entire campaign — authored, remixed, and published to the Hub.
The Hub: browse, upload, remix, publish.
Early WIPThe Aikami Hub is where creators will share worlds the way people share mods today — new maps, NPC rosters, item sets, entire campaigns. Self-hosters will be able to pull community packs straight into their own instance, no copy-paste, no file surgery.
It's online, but barely built yet — expect an empty shell rather than a library. Worth a look if you want to see where it's going.
Get the desktop client.
Download the native Tauri desktop app for Linux, macOS, or Windows. Same world, same NPCs — with full offline support and local AI.
Your world is waiting. And it will remember you.
Aikami is free, open-source, and self-hosted. Play in your browser right now — or clone the repo, spin up local AI, and build your own world. No waitlist. No subscription. Just code and creativity.
It's early days — expect rough edges, and help us smooth them: contributions, ideas, and bug reports are very welcome.